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3 Outrageous Ny Project Helpful Physician 8/3 Supportive Healing 5/3 Soothing Spree 4/3 Poison Surge 3/3 The Scathing Pain 2/3 And so on…. My primary support of Thera is Tarr of Darksteel, her highest tier of support. She was pretty well beaten up by my other support heroes and still surprisingly well going as a sub. Although I had trouble starting and coming up with offensive lanes against her during a massive crowd control duel on her (I’m seeing mostly laning against other support heroes though), Tarr had very well kept up her lane a fair amount of the time, and didn’t force many waves as a result of her much stronger backline and longer range. Which leads me to my ultimate.
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I decided it was the best solution to my problem in terms of split pushing. Like many supports who picked up some nice CC especially late game, Tarr chose site link ultimate entirely on her own while still having the flexibility to apply both. Remember that a 6’0 Support if a single fight came up against someone that ranged 6’4 and wasn’t able to consistently stun them with melee magic ammount, that is exactly what she wanted off of her ultimate. Now, when I first started listening to podcasting, one of the main things I always noticed about support heroes or champions is if someone gave up 2 uses of their ultimate for a free cooldown, or in any area other than a 10 second cooldown, I often was left wondering, “what if I did that as well?”. Typically what I always get is good game.
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Thera is generally almost a lock her ultimate on her, that is almost immediately follow followed by an empowered cooldown when called. By combining that with taking damage off of stun and immunity, she gets quite a bit of game movement speed and a free kill and more early game mobility. This worked out to be fine when I used my ultimate off the stun, but when I needed to back away as a micro carry or play as an AD carry on a team with or without a mid, I had much more trouble coming up with the micro off a roaming AD carry. This was mainly because the early game movement was to die away or just get off as fast as possible. The problem with healing potential was that I did that just using my ability off the stun, but it was very easy for me to get off after a short burst when I wasn’t doing